Arm slam732 damageevery 0.1 s
Arm slam: hits for 732 damage, every 0.1 seconds.
Appear
Erupts from the sand at the start of the fight, unhittable while she rises, and clears every tile in a four tile circle in front of her.
Slam arms
Slams an arm down into one of six lanes in front of her, hitting a three tile circle one and a third seconds after the wind-up, knocking players back and landing even through a dodge roll.
Spawn nymphs
Every fourth slam she digs up to six nymphs beside her, and she will not go past fourteen alive nearby.
It puts these on the ground:
Spawn cicadas
At each stage change she calls two to five desert cicadas that land around the arena and stay asleep until her slams wake them, after which they lob shots every eight to fourteen seconds and charge.
It puts these on the ground:
Spawn voidevery 30 s
Every eighth slam she floods the arena with void that drains health, leaving either six safe circles on her slam lanes that shrink from fourteen tiles across down to one and a half, or one ring ten tiles across that drifts toward her.
It puts these on the ground:
Players above
When players slip behind her she cuts her void cooldown short by up to twelve seconds and floods her own slam lanes instead of swinging.
Players too far away
If nobody comes close she turns unhittable for two seconds, and after the third time she screams and digs up a fresh swarm of nymphs.
Stage transition
Each time her health crosses a stage boundary she turns unhittable, calls in desert cicadas and holds back her nymph waves for thirty seconds.
First stage
In her first stage she swings at random lanes instead of aiming at anybody.
Void stages
She only uses the void flood in her first three stages.
Final stage
In her last stage her eighth arm slam calls in desert cicadas instead of a nymph wave.
Health scaling
The lower her health falls, the shorter her wind-up gets and the faster her arm comes down.
Every faction set to fight it back.