Pets
17 pets hatch from eggs in Core Keeper. A Melee or Range pet fights beside you; a Buff pet makes you stronger. Every pet levels up to 10 and rolls 9 talents from its own pool.
Every pet (17)
How talents work
A new pet gets 9 talents. Each one is picked at random from that pet's pool, so the same talent can come up more than once.
A pet gets 1 talent point every 2 levels, so 5 points at level 10. Each talent takes 1 point.
Talents 1 to 3 are open from the start. Talents 4 to 6 open after 1 point is spent, talents 7 to 9 after 2.
Resetting the points costs 200
Ancient Coin. The talents stay; only the points come back.
The pet gains XP when you or the pet hit an enemy: the damage divided by 20, at least 1 and at most 250 per hit. Training dummies give none.
A Buff pet does not attack. Its talents work on you, which the game shows as "Buffs owner with:".
Melee pet talents (18)
Range pet talents (14)
Buff pet talents (17)
Levels and XP
Total XP to reach each level, talent points at that level, and the attack damage the game sets for a Melee pet and a Range pet. Level 10 takes 99,718 XP.
Pet candy
Candy works only when the pet is within 2 tiles of you, and not at level 10.
