What's New
The wiki reads version 1.3.0.6-6e73, Steam build
25825408. First what this build changed against the last build the wiki read, then the game's own changelog for every version.
Every page this update changed (15)
Version 1.3.0.6 changed 15 pages against version 1.3.0.2, read from the game's data tables.
A change made only in the game's code is not in those tables, so this list cannot show it. The official patch notes may name it.
Item (9)
Bomb Scarab Harness Bomb Scarab: amount was x1 to 3, now x1; Gold Scarab: amount was x1 to 3, now x1.
Bomb Scarab Legs Bomb Scarab: amount was x1 to 3, now x1; Gold Scarab: amount was x1 to 3, now x1.
Bomb Scarab Visor Bomb Scarab: amount was x1 to 3, now x1; Gold Scarab: amount was x1 to 3, now x1.
Corrupted Alloy Void Caveling Brute: chance per roll was 37.01%, now 36.21%; Void Caveling: chance per roll was 36.98%, now 36.21%; Void Caveling Shaman: chance per roll was 36.99%, now 36.20%; Void Larva Cocoon: chance per roll was 84.98%, now 84.97%.
Kinematic Dynamo Tags added: Light Source.
Void Caveling Brute Figurine Void Caveling Brute: chance per roll was 0.08%, now 0.87%.
Void Caveling Figurine Void Caveling: chance per roll was 0.16%, now 0.92%.
Void Caveling Shaman Figurine Void Caveling Shaman: chance per roll was 0.13%, now 0.92%.
Void Larva Cocoon Figurine Void Larva Cocoon: chance per roll was 0.02%, now 0.03%.
Loot table (6)
Bomb Scarab Bomb Scarab Harness: amount was x1 to 3, now x1; Bomb Scarab Legs: amount was x1 to 3, now x1; Bomb Scarab Visor: amount was x1 to 3, now x1.
Gold Scarab Bomb Scarab Harness: amount was x1 to 3, now x1; Bomb Scarab Legs: amount was x1 to 3, now x1; Bomb Scarab Visor: amount was x1 to 3, now x1.
Void Caveling Corrupted Alloy: chance per roll was 36.98%, now 36.21%; Void Caveling Figurine: chance per roll was 0.16%, now 0.92%.
Void Caveling Brute Corrupted Alloy: chance per roll was 37.01%, now 36.21%; Void Caveling Brute Figurine: chance per roll was 0.08%, now 0.87%.
Void Caveling Shaman Corrupted Alloy: chance per roll was 36.99%, now 36.20%; Void Caveling Shaman Figurine: chance per roll was 0.13%, now 0.92%.
Void Larva Cocoon Corrupted Alloy: chance per roll was 84.98%, now 84.97%; Void Larva Cocoon Figurine: chance per roll was 0.02%, now 0.03%.
Version history
26 versions and 486 lines from the changelog inside the game, newest first, exactly as the game writes them.
Bug Fixes (1)
Fixed an issue that would prevent Steam Free Weekend players from entering a world.
Modding (6)
Water painted in the ModSDK's custom scene editor now uses its in-game color, making it easier to tell water types apart.
Tiles without an icon in the ModSDK's custom scene editor now get a button preview generated from their tileset sprite sheet instead of an empty button.
Added a "Hide Placeable Objects" toggle to the ModSDK's custom scene editor, which hides placed objects in the Scene view so only tiles are visible. This makes it easier to paint tiles in scenes with lots of objects.
Fixed object IDs of modded objects depending on the order mods were loaded in, which could cause modded objects to get mixed up when the load order changed.
Fixed Steam Workshop mods still being loaded when launching the game with the no mods option.
Fixed modded tilesets using a tilesetType value outside the Tileset enum causing other tilesets to go missing.
Bug Fixes (11)
Fixed a crash that would happen when switching off-hand items or equipment loadouts while using a Hookshot or a Gilded Hookshot.
Fixed an issue where overlapping rooms in the Chamber of the Veil Crux could prevent a pedestal from appearing.
Fixed an issue where cicadas spawned by Nimruza, Queen of the Burrowed Sands, could wander toward the Core.
Fixed an issue where the Void-Fused armor set bonus could trigger an explosion after the player respawned, even though the explosion should have been canceled on death.
Fixed an issue where the health bar briefly dropped when switching to an equipment loadout with higher maximum health.
Fixed an issue where Training Dummies placed on Ancient Wire could not be picked up with a shovel.
Fixed an issue where removing explosive walls in Creative worlds while god mode is enabled caused them to detonate and set off nearby explosive walls.
Fixed incorrectly placed tiles in one of the puzzle scenes in the Breaker's Reach biome.
Flame Turret firing effects now stop when Creative worlds are paused.
Reverted a network data limit added in the 1.3.0.3 update.
Fixed an issue where the prompt to skip the intro displayed an Xbox button icon when using a PlayStation controller. (PC)
Bug Fixes (2)
Fixed spike traps, drills and certain other hazards not dealing damage.
Fixed some traps and other continuous damage sources having a short delay before doing their first damage tick.
Gameplay (1)
Mounts are no longer permanently removed when attacked by bosses.
Game Balance (1)
Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute.
Modding (8)
Increased the ghost component cap from 256 to 512.
Made necessary runtime changes to add support for PugText previews in the ModSDK.
Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion.
Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar.
Fixed an issue where UGC materials weren't being swapped to their runtime variants.
Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged the game.
Fixed graphical object data block overloads not pooling the correct graphical object.
Fixed the revealExploredAreas console command so it works again in PC builds.
Miscellaneous (1)
Big Larva enemies target Kinematic Dynamos again.
Bug Fixes (43)
Bomb Scarabs now drop only one piece of armor at a time.
Moolins and Dodos now correctly play sound effects when eating.
Mounts and Go-Karts no longer honk while the player interacts with the map.
Using a hoe to harvest Moorshrooms and Glowing Mushrooms no longer also removes the Mossy Soil/Muddled Moss beneath them.
Pets now stop attacking Training Dummies after their owner leaves combat.
The character stats window no longer scrolls while browsing your inventory.
Sledge Hammers now show the correct feedback when they cannot mine an ore boulder.
Metal Industrial Boxes and Reinforced Industrial Boxes are now visible on the map and minimap.
Colossal Amoebas no longer play duplicate destruction effects when defeated.
The Heartbound horde talent from the Summoning skill tree now correctly shows the bonus gained from the player's max health.
Inaccurate button hints are no longer displayed in the map marker customization menu when using a controller.
Right-clicking the same map marker preset twice now closes the customization menu.
Map markers no longer make the controller cursor shake when hovered over.
Teleport casting effects no longer linger when mounting or entering a vehicle during a cast.
Titan Breath now plays its aiming animation while charging its secondary attack.
Feeding pet candy to Cattiva no longer triggers a barking sound effect.
Thin Glass Walls can now be placed beside other walls without the placement being blocked.
Keyboard bindings now work for panning the map.
Hive Larva Figurines and Big Hive Larva Figurines now spawn the correct larva variants in the Materializer.
Portals no longer continue charging while a Creative world is paused.
The character customization menu now closes when the Magic Mirror being used is destroyed.
Critters caught with a Bug Net now join existing stacks before filling empty hotbar slots.
Cattle now wait until crops are fully grown before eating them.
Torches can now be placed on walls when the player is standing close to them.
Floracadas no longer leave indestructible floating ore behind when emerging beside ore walls.
Fixed an issue where ground placed over a naturally spawned decoration in the Mold sub-biome could no longer be shoveled.
Fixed an issue where worlds created before 1.0 would not be displayed as "Classic" worlds in the world selection menu.
Fixed an issue where merchants would sometimes spawn inside objects and walls.
Fixed an issue where characters could remain visually asleep after leaving a world while sleeping or switching characters.
Fixed an issue where some instruments and UI sounds weren't mapped to their correct mixer groups.
Fixed an issue where Urschleim could appear with missing body segments.
Fixed an issue where summoned minions could prevent players from digging with a shovel.
Fixed the music repeatedly restarting during the Core Commander fight.
Fixed the repair and reinforce cursor icons remaining active after closing the Salvage and Repair Station's interface with a controller.
Fixed the placement animation not playing for the Paradise Tree and some other large objects.
Fixed secondary attacks from Rune Song, Crystal Shard Club, and Void Club dealing less damage than intended.
Fixed Shrooman Brutes regaining their armor early when knocked back by slime pets or other attacks.
Fixed Large Desert Flower Vessels and Large Oasis Flower Vessels leaving their shadows behind when destroyed.
Fixed an issue where text in Thai would render incorrectly. (PC)
Fixed an issue where C# exceptions could crash the game with a segfault instead of being handled gracefully. (Linux)
Fixed the game freezing when trying to quit after exiting a world. (Linux, Steam Deck)
Fixed profanity filtering causing issues when playing offline. (PlayStation 4)
Fixed the tops of walls being completely black. (PlayStation 4, PlayStation 5)
Bug Fixes (1)
Fixed an issue where drills would cause damage on the first game tick after receiving power. This broke some circuitry builds that rely on drills for item sorting.
Gameplay (28)
New sub-biome: Moss - Found in the Forgotten Ruins biome.
New cattle: Orex - Found in the Moss sub-biome.
All cattle can now be turned into mounts by using the following new items on them:
Minions now persist indefinitely instead of expiring.
Introduced 2 new talents to the Summoning skill tree to reflect this behavior, which replaced 2 previous talents.
The player can now also decide when to despawn minions.
Introduced the ability to spawn the max amount of minions all at once, based on the available max amount of minions the character can spawn at the moment of the action.
The cooldown for spawning minions has been removed.
Added a craftable Training Dummy.
Introduced 2 new enemies:
Introduced 3 new weapons:
A new weapon type for the Warlock play style: Scepters. There are currently 7 Scepters available, including a Legendary variant.
Introduced 3 new pets:
Something lazy that can be found in The Desert of Beginnings
Introduced 10 new armor pieces.
Introduced 15 new rings.
Introduced 15 new necklaces.
Introduced a new type of off-hand item: Hookshots. There are currently 2 available, including:
Introduced new loot chests for the following bosses:
Introduced 4 new achievements.
Boats, minecarts, and go-karts no longer transfer to the player’s grave on death.
If the player dies while seated in a boat, minecart, or go-kart, the vehicle is now dropped and transferred to the player's inventory.
Introduced a handbrake button to go-karts, which reduces speed and increases inertia.
Increased turning and reduced inertia across all go-karts.
Reduced activation time for Waypoints and Portals.
Introduced the ability to compare gear.
It is now possible to customize the cursor and crosshair indicators in the Options menu, from a variety of available options.
Added a key bind to cycle through loadouts.
It’s now possible to resize the affected area of all paint brushes up to 5x5.
Reconnecting after a disconnect now restores the character’s health from the disconnected client’s last state, even if health changed on the server.
Some giant objects that couldn't be obtained in the past are now breakable and placeable.
Cattle, minecarts, boats and chairs now require line of sight to use.
Game Balance (26)
The following already existing armor pieces' stats were adjusted:
Updated the drop sources for the following armor sets:
Moldweb armor: Now also drops from Large Mold Vessels.
Gemstone armor: Now also drops from Sun Crystals and Large Sun Crystals.
Reduced smelting time for higher tier ores.
Reduced the crafting costs for boats, go-karts, Portals and the Railway Forge.
The amount of Rails received when crafting has been increased from 5 to 10.
Fewer plants need to be harvested to earn Gardening skill points early on.
Increased the gear drop rates for the following bosses:
Ghorm the Devourer
Melee, Ranged, and Magic skill gains now scale with attack speed.
Reduced the total experience required for maxing the Melee, Ranged, and Magic skill trees. Adjusted the experience curves so skill points are earned faster at early levels.
Reduced the critical hit chance of the "Weakness detection" talent from the Ranged skill tree to 50%.
The talents on the Magic skill tree have been rearranged.
Increased Magic Barrier scaling on gear, it should now be roughly twice as strong at full upgrade level.
Mana regeneration is no longer stopped for a short period after casting. It now continues at 50% effectiveness whilst actively attacking with magic and for 1 second after your last active cast.
The "Mana recharge" talent from the Magic skill tree, the Arcane Symbiote pet and the Arcane Monk armor's set bonus (that reduced mana regeneration delay) now increase mana regeneration percentage while casting instead.
Reduced the amount of mana regeneration gained form the "Arcane transfusion" magic talent.
Reduced the amount of magic damage gained from the "The best offense" magic skill tree talent and the "Lily Pad Shorts".
Removed magic skill "Firmly grounded" (Magic barrier regeneration delay reduced by 5–25%).
Magic barrier regeneration's delay baseline has been reduced by 25%.
Added new magic skill "Mental Defense" (20–100% of additional max mana added as magic barrier).
The "Mana channeling" talent from the Magic skill tree has been reworked to recover mana cost on critical hit.
The "Mana Blast" talent from the Explosions skill tree has been reworked to reduce mana cost for a short duration after detonating an explosive.
Reduced the "increased mana regeneration" set bonus effect from the Pajama set.
Rebalanced minion base damage to align with the new Scepters’ minion damage bonuses.
Increased the amount of Tin Ore found in the Clay Caves biome.
Reduced the difficulty of Spearman Cavelings and Skirmisher Cavelings.
Reduced the number of Tentacles that could spawn in the Sunken Sea and the damage they could cause.
Reduced the crafting cost of the Soul Seeker.
Significantly reduced the resummon cooldown for all Titan bosses.
Graphics (3)
The following pets now can be hatched in different colors:
Some ranged weapons' secondary actions now use an aim pose.
Updated the graphics of the tire marks left by go-karts when driving.
Audio (2)
Added long distance ambient audio that triggers randomly for the following bosses:
Atlantean Worm
Introduced new soundtracks for the following boss fights:
Modding (4)
Custom Scene creation tools are now available in the ModSDK after completing the full asset import workflow. Building these scenes into a mod and then loading that mod will make the scenes spawn in-game.
Most game objects can now be modded to behave or look differently.
Player map markers are now configured using MapMarkerIconDataBlock, making it easy to add new icons or replace existing ones.
A new mods menu has been added which shows the loading state of mods with the option to re-arrange their loading order as well as the source of installation for those mods.
Miscellaneous (17)
Made several improvements to map markers placed by players:
Added 4 new map marker icons and changed the style of the existing ones.
You can now set a custom text to be shown when hovering over a marker.
Each icon now has 10 color variants for you to choose from.
Updated puzzle scenes to prevent bypassing them with Pressure Plates.
The Ancient Hologram Pod now includes all its craftable items in Creative worlds.
Added key binding options for vehicle turning and breaking.
The default key binding for vehicle honking has been changed for controllers.
Made the difference between buffing and attacking pet types clearer through their tooltips.
Mushrooms are now mushy and wobbly when walked over, like plants.
Walls and floors no longer indicate being unable to be painted when the player tries to paint it with the same Paint Brush color.
Added the ability to see the currently selected slot when the inventory is open, even if the slot isn't part of the hotbar.
Updated the color of various button descriptions.
Updated the colors of the text in the Shortcuts window for better clarity.
Organized some items in a few Creative UI sub-categories.
Locked Solarite Chests now have a chance of dropping a Large Potion Pouch instead of a Potion Pouch.
Titan Breath can now be crafted by right clicking any of the materials on the hotbar.
Improved the descriptions for all Figurines and some boss summoning items.
Improved the readability in the Shortcuts window.
Fixed a few texts and translations throughout the game.
Performance (3)
Worm type enemies now cause less network load and are not as prone to start jittering if the network updates cannot keep up with their movement.
Fixed a lag spike when entering S.A.H.A.B.A.R.'s arena.
Tileset textures are now unloaded from memory when they are not being displayed on screen.
Bug Fixes (34)
Void Cavelings can no longer attack through walls.
It is no longer possible to place things directly through walls.
Melee attacks against invulnerable players no longer grant skill progress.
Lowered Electricity Generators will no longer end up below bridge tiles.
Removed extra unintended pixels from some font characters, such as @ in the Latin font.
Vehicles now turn equally with keyboard and controller.
Removed duplicate “Apply Burning” effect from the Embertail pet.
Chat text no longer shows on top of other UI.
Giant shells encountered in some world scenes now correctly wobble when hit.
Adjusted the spacing of gamepad hints in the map UI to prevent overlapping.
Locked Chests no longer flicker for a second after being opened.
It is no longer possible to place things on the walls that an Electrical Door or Electrical Drop Gate are connected to.
Other player's fishing lines no longer flicker when you move around.
Fixed an issue where clicking between inventory slots in a chest or action bar while holding an item would drop it into the world.
Fixed an issue where dungeon rooms could spawn outside the radius dedicated to the dungeon, potentially overwriting other nearby scenes.
Fixed an issue where Hydras did not play their initial animation when emerging from the ground.
Fixed an issue where some enemies would ignore the player's attack from long range.
Fixed an issue that caused minions to be unable to attack Cocoons.
Fixed an issue that caused the light from the Advanced Automation Table to linger for a few seconds after it had been destroyed.
Fixed an issue where some enemies could be damaged with radiation while they should be immune.
Fixed an issue where items could disappear if they were placed in a chest at the same time as it was destroyed.
Fixed an issue where Azeos' music started playing again after it had been defeated.
Fixed an issue that could cause the cages of caged cattle to slightly change color when placed on the hotbar.
Fixed an issue where Lowered Electricity Generator, Enemy Proximity Sensor and Explorer Proximity Sensor would reflect onto adjacent Glass Floor tiles.
Fixed an issue where shadows would not update correctly when light quality was set to low.
Fixed an issue where the key binding to toggle the shortcut window was not shown.
Fixed the light color from Paper Lanterns not always matching the object color.
Fixed the interaction outline flickering when standing inside a Portal, which could prevent it from being used.
Fixed the placement cursor sometimes sliding in from off-screen after teleporting instead of appearing at the correct position immediately.
Fixed the mouse cursor briefly flashing its default look when switching from an area-of-effect weapon to a ranged weapon.
Fixed inconsistent sorting results when inventory contains a full stack.
Fixed god mode in Creative worlds not being able to destroy the Locked Desert Prince Chest, Locked Desert Queen Chest, Locked Desert King Chest, and some other objects.
Fixed several situations where the visual cursor would not be perfectly aligned with where clicks were registered.
Fixed an issue that caused unique dungeons and locations to be spawned in the wrong biomes. (Switch 1, Switch 2)
1.3.0.x - Stability Patch
The game lists no lines under this version.
1.2.1.5 - Hotfix
The game lists no lines under this version.
Bug Fixes (4)
Fixed an issue that caused Beds to kick players out after one frame.
Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked.
Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time!
Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console. (PlayStation, Switch, Xbox)
Gameplay (2)
The following items can now be picked up with a hoe or shovel:
Steam Achievements will no longer trigger if use of console commands is detected during a game session.
Modding (3)
When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size.
In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions.
Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons.
Performance (1)
Changed some texture resolutions to improve memory usage. (Switch 1)
Bug Fixes (16)
Hovering Titan Breath's buff icon now displays the correct percentage.
Enemies that destroy tiles when they spawn can no longer destroy immune tiles.
Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor.
Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint.
The cookie called "Skip" can no longer be placed in Potion Pouches.
Pasting long texts in input boxes will now paste the part that fits instead of nothing.
Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad.
Fixed an issue where Nimruza spawned too many Cicada Nymphs.
Fixed an issue where Nimruza never healed up despite players being far away.
Fixed an issue where the key binding to toggle the shortcut window was not shown.
Fixed an issue where locked item slots remained locked when the item was dropped after the player died.
Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush.
Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush.
Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack.
Fixed an issue that caused the accumulated size of save files to cause a crash. (Switch)
Improved the Cartography Table and fixed some issues related to it. (PlayStation)
Bug Fixes (2)
Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.
Fixed inconsistent PvP hit detection.
Gameplay (1)
Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.
Audio (1)
Added a Master volume option.
Miscellaneous (1)
Suppressed excessive log warnings about host not keeping up with the update frequency target.
Bug Fixes (13)
Sprinklers now keep the ground watered even when no players are nearby.
Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.
The version number in the top right corner is now correctly only shown while the Settings menu is open.
Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.
Fixed Beds sometimes not properly being unclaimed when a player left the game.
Fixed minions and pets being teleported back to the player when near Cocoons.
Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.
Fixed an issue where players could still move while being forced to sleep.
Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.
Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.
Fixed an issue in Creative worlds where God Mode could not be toggled on.
Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.
Fixed a shader issue causing The Shimmering Frontier biome to look very bland. (Xbox Series)
Gameplay (8)
Added the ability to label chests.
Introduced a new Casual character type that:
Keeps inventory after death;
Has a reduced hunger drain;
Has larger parry windows;
Has shorter healing and mana potion cooldowns.
Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
Meadow Milk can now be cooked.
The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
Biome-specific terrariums and aquariums are now paintable.
Planter Boxes and Decorative Pots are now paintable.
Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory.
Graphics (2)
Updated the icon shown when chest and sign label visibility is toggled off.
Updated the loot sprites for the boss scanners.
Modding (4)
QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.
Miscellaneous (11)
The name and save icon of an existing world can now be changed in its world settings screen.
Added some new scenes to already existing biomes.
The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world.
Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations.
Updated some of the icons and names of categories in the Creative mode UI.
Added descriptions to some large destructible objects.
Improved clarity of the titles in the Ancient Hologram Pod.
Updated some of the Core's dialogues to better explain the next tasks for the player.
Improved the names and descriptions of certain items, to better follow conventions and improve clarity.
Improved texts and fixed some localization issues.
It is now possible to copy a world's seed with a single click in the world settings screen. (PC)
Bug Fixes (18)
The Metal Industrial Box and the Reinforced Industrial Box no longer erroneously render in front of Wall Light Bulbs.
Critters no longer clip through walls behind them.
The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Scrap Minigun can no longer be charged up when at 0 durability.
The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not.
Items no longer lose durability while the player is in God mode in a Creative world.
Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad.
Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again.
Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
Fixed a bug where inventory slots added by pouches would sometimes not show the background icon indicating which item type can be placed there.
Fixed some rare game crashes during the Urschleim boss fight.
Fixed an issue where shockwave attacks from enemies and bosses were not correctly blocked by blocks that were in line of sight.
Fixed an issue where Flamethrower Turrets would fail to damage nearby enemies when the player was too far away.
Fixed an issue where identical combat text from multiple sources in the same frame would only display once.
Fixed an issue where PvP teams would sometimes show the wrong color after toggling PvP on and off.
Fixed an issue where items would sometimes fail to be automatically pulled toward the player when standing near walls.
Fixed an issue where some visual effects would not play in the final boss' second phase.
Bug Fixes (2)
Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine. (PC)
Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save. (Switch)
Miscellaneous (5)
Chests with emissive textures now glow in the dark.
The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.
Improved Urschleim's stability to prevent crashes in certain circumstances.
Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.
Improved texts and fixed some localization issues.
Bug Fixes (7)
Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world.
The Dresser's shadow now correctly rotates with the Dresser.
Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground.
Folding Screens can now correctly be rotated.
Mana Potions now have a separate cooldown and no longer share one with other consumables.
Fixed an issue where some Linux systems experienced several minutes of stalling during game startup. (Linux)
Fixed a scenario where the game would crash when saving large worlds and maps. (Switch)
Gameplay (3)
Increased the maximum vibration intensity on controller.
The Shredder now returns the full amount of Scrap Parts when dismantling items.
The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).
Modding (2)
Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.
Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.
Miscellaneous (6)
After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.
Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.
Prevented the Oblidra Chest from spawning inside walls.
The Minion Kindler should now drop the correct materials when salvaged.
Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.
Improved texts and fixed some localization issues.
Bug Fixes (23)
Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.
Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.
Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.
Player death markers on the map now have the same color as the marker for the player who perished there.
Fixed an issue that caused the wrong player name to be displayed on grave map markers.
Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.
Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.
Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.
Fixed an issue that caused Life on Melee Hit to have no effect.
The Impersonator Syndrome Achievement can now correctly be achieved.
Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.
Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.
Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.
Biome titles are no longer shown while in Creative mode.
The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.
Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.
Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.
Fixed an issue that caused enemies to spawn too frequently in the Passage.
Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.
Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.
Fixed controller vibration not always stopping. (PlayStation 5)
Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves. (PlayStation, Switch, Xbox)
Bug Fixes (1)
Fixed an issue that caused texts in Korean to be garbled.
Bug Fixes (1)
Fixed a scenario where the game would crash, caused by moving items in the inventory after using the Item Locking or Item Removal features. (Switch)
Gameplay (33)
New Biome: Breaker's Reach - Found in the far north.
New Breaker's Reach Void sub-biome.
New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
Added 3 robot enemies:
Added 5 void enemies:
Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items!
Added 6 Titan Shrines:
The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint.
These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, which can be found in the world settings screen.
Added 3 new workbenches:
Advanced Automation Table. Crafted in the Octarine Workbench.
Metalcrafter's Table. Bought from Otherworldly Merchant.
Relucite Smithing Table. Bought from Otherworldly Merchant.
Added new Automated Systems & Electronics:
Robot Arms are now capable of filtering items.
Added 2 new legendary weapons:
Added 7 new weapons:
Added 1 new Summoning Tome that allows summoning a mining minion.
Added 6 new armor sets:
Dreamer Set
Inventor Set
Welder Set
Shadow Set
Pajama Set
Void-Fused Set
Added 6 new accessories:
Added 2 new vanity headgear:
Added 2 new materials found in the Breaker's Reach:
Added 1 new item that permanently gives more max health.
New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.
Added 3 new potions:
Mana Potion: refills your Mana by a small amount. Crafted in the Alchemy Table.
Greater Mana Potion: refills your Mana by a bigger amount. Crafted in the Laboratory Table.
Burn Resistance Potion: makes you immune to burning for a short while. Bought from Otherworldly Merchant.
Added 17 new puzzle rooms that can be solved for rewards.
Added 8 Echo-Maps that mark important locations in the world.
Added more than 20 new pieces of decoration.
Added 3 new valuables exclusive to the Breaker's Reach.
Added 3 new critters found in the Breaker's Reach.
Added 10 new figurines for the new enemies and bosses.
Added 4 new achievements.
The player's item pickup-radius is now blocked by doors and walls.
Both the player and automated systems now have a base chance for planting golden crops.
The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.
Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are:
Minions and pets no longer target Crystal Snails.
Game Balance (12)
Enemy shields now also block explosion damage.
Reduced damage and knockback from friendly explosions (weapons and grenades) for players, while remaining unchanged for opposing PvP teams.
The Mana channeling talent now gives flat Mana instead of a percentage.
Iron Workbench now costs Planks instead of Wood.
Burn debuffs no longer always refresh on new applications, but only when they have more total damage than the current remaining burn debuff.
Increased the amount of Scarab Wingcovers found in the Desert of Beginnings.
Increased amount of Mechanical Parts sold by the Cloaked Merchant.
Increased the health of the Floracada.
Increased the drop chance of the Ninja armor set by 200%.
All pieces of the Miner set now drop from all sources that dropped them individually before.
Slightly decreased the Quill Rifle's physical damage.
Reduced the damage caused to tiles by the Scrapzooka (previously called Hand Mortar), in order to better match its intended progression tier.
Graphics (6)
The Electrical Door is now paintable.
Added a new loading animation that is displayed before the logos when the game starts.
Weapons of the same type will now be displayed with the same sprite size more consistently when dropped or placed inside a pedestal.
Updated the visuals for some boss attack indicators.
Updated the graphics for the Grimy Bookshelf and the Large Grimy Bookshelf.
Updated the graphics for Ancient Feathers, Sea Shells and Scarab Wingcovers when found on the ground.
Audio (3)
Added two new tracks in the Dirt biome: "Mysteries Uncovered" and "Light From Above".
The Shrooman enemy now has another anticipation sound effect that might play when it's preparing to attack.
Updated sound effects for various items and UI interactions.
Modding (9)
Mods can now be loaded from Steam Workshop as well.
Core Keeper now uses ScriptableDataBlocks which are just like ScriptableObjects but hold an address synced to the assets' GUID.
Gradient Maps are now stored as a texture array inside of GradientMapDataBlocks.
PlayerCustomizationTable is now PlayerCustomizationTableDataBlock.
SpriteAssets are now SpriteAssetDataBlocks.
SpriteAssetSkins are now SpriteAssetSkinDataBlocks.
Sprite Objects now reference SpriteAssetDataBlocks and GradientMapDataBlocks.
Text keys containing ':' are now remapped to '_' when matched to TextDataBlock names.
Warnings about missing localizations in the TextDataBlock editor are now less intrusive and more descriptive.
Miscellaneous (14)
You can now select multiple items at once when trashing items.
Azeos the Sky Titan Scanner once again requires Ancient Feathers to be crafted.
The Table Saw has been moved to the Tin Workbench.
Moved the Lit Floor to Carpenter's Table.
Added 5 Contributor Items. These are items to celebrate the contributions someone made to the game or the community.
The Electrical UI now features a blinking lightning icon and an improved tooltip.
Added lots of new scenes to already existing biomes.
Added a new scene for the Shimmering Merchant in the Shimmering Frontier biome.
The Amber Boulder scene is now guaranteed to spawn once per world. This only applies to newly created worlds.
Recolored older void effects to align with the new void effects.
The Bait Workbench has been renamed to Fishing Workbench.
Updated the graphics and the names of Baits (the ones that can be crafted in the Fishing Workbench) to Lures.
The name that appeared above Nimruza's weak spot during the fight will now be translated correctly into all languages.
Improved text and translations across multiple languages.
Performance (3)
Fixed an issue that caused some sprites to be loaded into memory twice.
Player equipment textures are now completely unloaded when not in use.
Reduced load times when starting the game. (PlayStation 4, Xbox, Switch)
Bug Fixes (29)
Fixed a long-standing issue where toggling/destroying electricity sources could cause one tick of zero electricity in connected components, even if connected to a second active source.
Rune Song's and Crystal Shard Club's secondary use ability now scales correctly with melee damage and skills.
Explosion damage to tiles no longer scales with increased explosion damage effects.
The Nimruza Figurine can no longer be placed in the Materializer.
Fixed an issue where scrolling with a controller stick behaved incorrectly at high framerates.
Map markers on the minimap no longer have the wrong icon for one frame after using a scanner.
Painted Wood Fences now appear with the correct colors on the map.
Electrical structures are now attempted to be sent to the client every server tick, reducing visual inconsistencies when powering on or off.
Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.
Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.
Using a hoe on Wires beneath Conveyor Belts now correctly removes the Conveyor Belt before removing the Wires.
Crystal Snails no longer destroy drills when moving.
Fixed an issue that caused Crystal Snails to not be damaged by drills.
Fixed an issue that caused Bed sleep interactions to not always trigger as intended.
Fixed an issue that caused drills to damage walkable tiles (e.g. Rails, Conveyor Belts).
Fixed an issue that caused outlines to be displayed incorrectly during multiplayer sessions.
Fixed an issue that caused minions not to immediately follow a command when told to move to the same location without moving the cursor.
Fixed an issue that caused critters in Terrariums to face the wrong direction.
Fixed an issue where squashing critters could cause critters in Terrariums to not display correctly.
Fixed an issue that caused a black square to appear around Ground Slime when it was placed on Glass Bridges.
Fixed an issue that caused Galaxite Turrets to take longer than intended to be destroyed.
Fixed an issue that caused minions to attempt to attack bosses while they were immune to damage.
Fixed several issues that caused some characters to not appear correctly in the game in various languages.
Boats no longer block object placement on nearby ground.
Adjusted the Quill Rifle's projectiles' lifetime.
Boulders in the Crystal Meteor scene are no longer invisible. For real this time!
Fixed Cartography Table not sending data in some situations. (PlayStation)
Fixed an issue that caused two clients from the same location to not be able to join the same session. (PlayStation)
Fixed Creative worlds not showing as Creative in the join game menu. (Xbox)
Bug Fixes (1)
Starting a world while not having an internet connection no longer causes the loading screen to stay indefinitely. (Steam)
Modding (1)
When playing on the moddebug Steam branch, the game no longer automatically restarts with mods disabled if a mod fails to load. (Steam)
Bug Fixes (5)
Fixed a bug where only the first new character created in a session had their appearance randomized by default.
It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.
Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures.
Boulders in the Crystal Meteor scene are no longer invisible.
Achievements no longer stop working after playing for more than one hour. (Epic)
Bug Fixes (1)
Upgraded Unity engine from version 6000.0.58f2 to 6000.0.59f2. This fixes a bug in the engine that could cause the game to crash from particle system memory becoming corrupted.
This hotfix fixes some sources of crashes following the Unity 6 engine upgrade in 1.1.2.6. These fixes are based on player reports, and we do not know for sure if this addresses all crash sources. If you continue experiencing crashes, please get in touch using the community link on the game's main menu.
Bug Fixes (3)
Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world.
Fixed a race condition that could cause memory to be accessed after it had been deallocated.
Fixed a crash while quitting the game. (Microsoft Store)
Miscellaneous (2)
Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2.
Upgraded Unity Addressables package from version 1.22.3 to 2.7.3.
Bug Fixes (2)
Added a missing translation for the Multiplayer Connectivity option. (Microsoft Store)
Fixed a bug where Floracadas would not drop any loot.
Miscellaneous (1)
Upgraded Unity engine from version 2022.3.50f1 to 2022.3.62f2. (PC)
Gameplay (1)
Ra-Akar's homing projectiles now despawn when the boss is defeated.
Graphics (1)
Flower Vessel destructibles in Azeos’ Wilderness now correctly leave flower debris on the ground when destroyed.
Modding (2)
ModIO mod collection menu now displays mod size in localized “megabytes/kilobytes/bytes” text whenever unsubscribing from a mod.
Mods that are automatically installed because they are dependencies of other mods are now marked as dependencies in the mod menus. They also can no longer be uninstalled manually unless you first uninstall all mods that require them as dependencies.
Miscellaneous (3)
Gravestone markers now visually appear over Waypoints and Portals on the map.
Added an “-activateallcontent” argument for dedicated server to automatically activate all available content bundles. If you include this argument in your startup script, you do not have to activate new content bundles individually when the game receives an update. See ARGUMENTS.txt for more information.
Reworded the Crossplay option in the gameplay settings to clarify that this only affects playing with PC players who bought the game on a different storefront. The game currently does not support crossplay between PC and consoles.
Performance (6)
Fixed lag spikes that would sometimes happen when bosses temporarily went off-screen.
Improved how menus are initialized to reduce the game’s load time.
Fixed an issue that would cause a lag spike every time a new dungeon started generating. This issue was especially noticeable when starting a new world on a device with few cores.
Fixed a lag spike when connecting to a world using a new character.
Improved how the game finds converters, reducing the game’s load time.
Clients now receive and process animation triggers from the server in a worker thread job instead of on the main thread.
Bug Fixes (19)
The map is no longer initially blank when opened at high zoom levels using a gamepad.
Poison Berry Walls' explosions should now correctly apply the poison effect.
Fixed a bug where recipe slots would not highlight at the correct times during the in-game tutorial.
Gravestone markers can no longer prevent you from teleporting to a Waypoint or Portal.
Newly hatched pets that have been dropped on the ground are no longer deleted when the world is reloaded.
Fixed a bug where some Abiotic Factor loot was not dropping.
Closing the map using the “back” button on a gamepad no longer triggers offhand item effects.
Caveling Gardeners now pursue targets at a range that allows them to use their melee attack effectively.
Malugaz should no longer be able to teleport outside his combat arena.
Fishing in normal water in the Shimmering Frontier or Passage biomes no longer causes the player to get stuck when trying to pull up their catch.
"Fixed a bug where the ""caught fish"" chat message did not appear if you immediately threw the hook back into the water while having a bait equipped."
Fixed a bug that sometimes prevented the Starlight Nautilus achievement from triggering.
Projectiles should no longer deal damage for extended periods after they've collided with environment.
Minions should now be correctly slowed by mold ground.
Moving during the Core Commander's death animation no longer causes some particle effects to appear in the wrong location.
The skill tree selection SFX no longer has significantly lower volume than other UI sounds.
Getting disconnected from a server while a popup dialog is dispayed no longer results in menus still being open in the background when returning to the main menu.
The minimap no longer stays visible in the main menu after getting disconnected from a server.
Pressing Cancel on the Join Game screen immediately after starting to join no longer causes future join attempts to timeout.
Lines in no version
The game files hold these 6 lines but put them under no version.
Graphics (1)
Fixed shadows not working correctly. (Switch 2)
Miscellaneous (4)
Upgraded Unity Collections package from version 1.2.4 to 2.5.2.
Upgraded Unity Entities package from version 1.2.4 to 1.3.9.
Upgraded Unity Netcode for Entities package from version 1.2.4 to 1.4.0.
Upgraded Unity Physics package from version 1.2.4 to 1.3.9.
Bug Fixes (1)
Fixed a scenario where the game would become unresponsive when moving items in the inventory after using the Item Locking or Item Removal features. (PC)