What's New
Build 1.2.1.5-8be0 (23543556). Notes below are the game's own changelog text.
From the game notes
- The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
- Painted Wood Fences now appear with the correct colors on the map.
- Fixed controller vibration not always stopping.
- Added an “-activateallcontent” argument for dedicated server to automatically activate all available content bundles. If you include this argument in your startup script, you do not have to activate new content bundles individually when the game receives an update. See ARGUMENTS.txt for more information.
- It is now possible to copy a world's seed with a single click in the world settings screen.
- Added two new tracks in the Dirt biome: "Mysteries Uncovered" and "Light From Above".
- Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
- Added new Automated Systems & Electronics:
- The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world.
- Added 8 Echo-Maps that mark important locations in the world.
- New Biome: Breaker's Reach - Found in the far north.
- New Breaker's Reach Void sub-biome.
- Added 5 void enemies:
- The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
- New Minion: Mining Minion - Spawn a pickaxe to help you mine.
- New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.
- New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.
- Added more than 20 new pieces of decoration.
- Added some new scenes to already existing biomes.
- Added 7 new weapons:
- Added 6 new accessories:
- Added 6 new armor sets:
- Added descriptions to some large destructible objects.
- Added 10 new figurines for the new enemies and bosses.
- Added 3 new critters found in the Breaker's Reach.
- Added 3 new valuables exclusive to the Breaker's Reach.
- Added 3 robot enemies:
- Added 3 new workbenches:
- Added 6 Titan Shrines:
- Added 2 new legendary weapons:
- Added 2 new vanity headgear:
- New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.
- Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items!
- The Shrooman enemy now has another anticipation sound effect that might play when it's preparing to attack.
- All pieces of the Miner set now drop from all sources that dropped them individually before.
- Text keys containing ':' are now remapped to '_' when matched to TextDataBlock names.
- Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.
- The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.
- Updated the graphics and the names of Baits (the ones that can be crafted in the Fishing Workbench) to Lures.
- Both the player and automated systems now have a base chance for planting golden crops.
- Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are:
- Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint.
- Fixed a race condition that could cause memory to be accessed after it had been deallocated.
- Biome-specific terrariums and aquariums are now paintable.
- Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush.
- Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.
- The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.
- Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
- Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
- Burn debuffs no longer always refresh on new applications, but only when they have more total damage than the current remaining burn debuff.
- Pressing Cancel on the Join Game screen immediately after starting to join no longer causes future join attempts to timeout.
- Keeps inventory after death;
- Has larger parry windows;
- Has a reduced hunger drain;
- Has shorter healing and mana potion cooldowns.
- Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.
- Caveling Gardeners now pursue targets at a range that allows them to use their melee attack effectively.
- Fixed an issue where some visual effects would not play in the final boss' second phase.
- The name and save icon of an existing world can now be changed in its world settings screen.
- Chests with emissive textures now glow in the dark.
- Folding Screens can now correctly be rotated.
- The Nimruza Figurine can no longer be placed in the Materializer.
- This hotfix fixes some sources of crashes following the Unity 6 engine upgrade in 1.1.2.6. These fixes are based on player reports, and we do not know for sure if this addresses all crash sources. If you continue experiencing crashes, please get in touch using the community link on the game's main menu.
- Clients now receive and process animation triggers from the server in a worker thread job instead of on the main thread.
- Closing the map using the “back” button on a gamepad no longer triggers offhand item effects.
- Improved how the game finds converters, reducing the game’s load time.
- Moving during the Core Commander's death animation no longer causes some particle effects to appear in the wrong location.
- Fixed an issue that caused texts in Korean to be garbled.
- CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.
- It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes.
- Biome titles are no longer shown while in Creative mode.
- Critters no longer clip through walls behind them.
- Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.
- Boulders in the Crystal Meteor scene are no longer invisible.
- Crystal Snails no longer destroy drills when moving.
- Fixed a lag spike when connecting to a world using a new character.
- Player death markers on the map now have the same color as the marker for the player who perished there.
- Fixed an issue that caused the wrong player name to be displayed on grave map markers.
- Dedicated servers will no longer have a hard crash if Steam fails to initialize. Servers will instead close gracefully with an appropriate log message.
- Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.