Where it is
Summoned with the
Primeval Slime Cell, which only works in The Passage.
Stats
Health 249826Size 1 by 1 tilesKilling it raises Vitality
Attacks
Collision damage20000 damage
Touching any part of his body deals twenty thousand damage that ignores armour and the cap on damage per hit, and it kills other monsters in his way too.
It puts these on the ground:
Phases
Roaming
He circles the core endlessly and cannot be hurt, and the only things that take damage are the glowing bulbs riding on his back.
Paused pre vulnerable
With every bulb popped he stops, and his head surfaces one segment short of whoever killed the last bulb.
Vulnerable
His head bursts out of the ground, smashing every tile in an eleven by eleven square, and stays exposed until the timer runs out or you take a quarter of his health off in that one window.
Paused pre roaming
He sinks back down and every bulb grows back at full health.
Regeneration
Left alone he heals a tenth of his health every five seconds until he is whole again, and the more hurt he is the faster he circles.
Immune to
Summon
Drops
The loot goes into the
Urschleim's Chest left where it dies.
Always drops
A per extra player amount is added for each player past the first, then rounded.
1 roll: one of these (4)
The first roll always gives one of these. The percentage is its chance to be the one.
5 rolls from the whole table
Columns: amount, chance per roll, chance to get it at least once in 5 rolls.
Rolls are for one player in a normal world. The game multiplies the 6 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.
The same table on its own page
The creature
Its own page carries the same numbers next to every other creature in the cave.