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Urschleim

Urschleim: a titan of The Passage, summoned with the Primeval Slime Cell, 249826 health.

Trophy text: A tiny miniature of Urschleim. This primal slime mass seems to be unbothered by anything in its path.

Where it is

Summoned with the Primeval Slime Cell, which only works in The Passage.

Stats

Health 249826Size 1 by 1 tilesKilling it raises Vitality

Attacks

Collision damage20000 damage

Touching any part of his body deals twenty thousand damage that ignores armour and the cap on damage per hit, and it kills other monsters in his way too.

It puts these on the ground:

Phases

Roaming

He circles the core endlessly and cannot be hurt, and the only things that take damage are the glowing bulbs riding on his back.

Paused pre vulnerable

With every bulb popped he stops, and his head surfaces one segment short of whoever killed the last bulb.

Vulnerable

His head bursts out of the ground, smashing every tile in an eleven by eleven square, and stays exposed until the timer runs out or you take a quarter of his health off in that one window.

Paused pre roaming

He sinks back down and every bulb grows back at full health.

Regeneration

Left alone he heals a tenth of his health every five seconds until he is whole again, and the more hurt he is the faster he circles.

Immune to

Summon

Drops

The loot goes into the Urschleim's Chest left where it dies.

Always drops

A per extra player amount is added for each player past the first, then rounded.

1 roll: one of these (4)

The first roll always gives one of these. The percentage is its chance to be the one.

5 rolls from the whole table

Columns: amount, chance per roll, chance to get it at least once in 5 rolls.

Rolls are for one player in a normal world. The game multiplies the 6 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.

The same table on its own page

The creature

Its own page carries the same numbers next to every other creature in the cave.