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Druidra the Wild Titan

Stats

Health 136992Damage 293Speed 5Size 5 by 5 tilesKnockback 2Killing it raises Vitality

Attacks

Melee attack293 damageevery 1 to 3 s

Melee attack: hits for 293 damage, up to 5 tiles away, every 1 to 3 seconds.

Mortar shot150 damageevery 2 to 3 s

Mortar shot: hits for 150 damage, 7 times per use, up to 30 tiles away, every 2 to 3 seconds.

It puts these on the ground:

Beam381 damage

Beam: hits for 381 damage.

Burst out of the ground88 damageevery 8 to 14 s

Burst out of the ground: hits for 88 damage, every 8 to 14 seconds.

Shockwave615 damage

Shockwave: hits for 615 damage.

Stalactite mortar234 damageevery 1 s

Drops five stalactites scattered up to seven tiles around you and then waits only a single second.

It puts these on the ground:

Lava mortar410 damage

Lava mortar: hits for 410 damage.

Nilipede mortar293 damage

Nilipede mortar: hits for 293 damage.

Engage

Sleeps underground until the bait for its own biome is dropped within three hundred tiles, then races to it, swallows it and blows a three tile crater open to start the fight.

Buried combat

Dives underground once a player is within thirty tiles, tunnels to one of five fixed spots tearing a two tile wide trench through the ground, then bursts out and smashes everything within two tiles.

Buried roaming

Stays underground and cycles between fixed patrol points while nobody is fighting it, wearing a shield worth thirty percent of its health that fills itself back up.

Beam mortar

Winds up for three seconds then fires a beam that starts two tiles in front of its mouth and crawls toward you, laying a new burning segment every fifth of a second and speeding up ten percent with each one, thirty segments from a single head and five fewer for every extra head.

It puts these on the ground:

Melee attack

Bites at anything standing right in front of its head once the fight has started.

Shockwave mortar

Right after the stalactites it slams the ground beneath itself and sends out a wave that lasts seven seconds and tears up every tile it crosses.

It puts these on the ground:

Spawn nilipede mortar

When it is fighting alone it lobs one pod that opens into a nilipede, and the pod will not land on water or pits.

It puts these on the ground:

Phases

Protective armor

It carries a shield worth thirty percent of its health, and the soft spot in front of its mouth only opens once that shield is gone.

Reset

If every player gets a hundred tiles away it goes back to sleep and the fight resets.

Single head

Druidra always fights alone and never grows a second head.

Immune to

Drops

From the Druidra the Wild Titan table.

It attacks

Every faction the Unfriendly Against All faction is set to fight.

Attacked by

Every faction set to fight it back.