Melee attack293 damageevery 1 to 3 s
Melee attack: up to 5 tiles away.
Mortar shot150 damageevery 2 to 3 s
Mortar shot: up to 30 tiles away, 7 times per use.
It puts these on the ground:
Beam381 damage
Burst out of the ground88 damageevery 8 to 14 s
Shockwave615 damage
Stalactite mortar234 damageevery 1 s
Drops five stalactites scattered up to seven tiles around you and then waits only a single second.
It puts these on the ground:
Lava mortar410 damage
Nilipede mortar293 damage
Engage
Sleeps underground until the bait for its own biome is dropped within three hundred tiles, then races to it, swallows it and blows a three tile crater open to start the fight.
Buried combat
Dives underground once a player is within thirty tiles, tunnels to one of five fixed spots tearing a two tile wide trench through the ground, then bursts out and smashes everything within two tiles.
Buried roaming
Stays underground and cycles between fixed patrol points while nobody is fighting it, wearing a shield worth thirty percent of its health that fills itself back up.
Beam mortar
Winds up for three seconds then fires a beam that starts two tiles in front of its mouth and crawls toward you, laying a new burning segment every fifth of a second and speeding up ten percent with each one, thirty segments from a single head and five fewer for every extra head.
It puts these on the ground:
Melee attack
Bites at anything standing right in front of its head once the fight has started.
Shockwave mortar
Right after the stalactites it slams the ground beneath itself and sends out a wave that lasts seven seconds and tears up every tile it crosses.
It puts these on the ground:
Spawn nilipede mortar
When it is fighting alone it lobs one pod that opens into a nilipede, and the pod will not land on water or pits.
It puts these on the ground:
Protective armor
It carries a shield worth thirty percent of its health, and the soft spot in front of its mouth only opens once that shield is gone.
Reset
If every player gets a hundred tiles away it goes back to sleep and the fight resets.
Single head
Druidra always fights alone and never grows a second head.
A per extra player amount is added for each player past the first, then rounded.
The first roll always gives one of these. The percentage is its chance to be the one.
Columns: amount, chance per roll.
Its own page carries the same numbers next to every other creature in the cave.