Melee attack293 damageevery 1 to 3 s
Melee attack: up to 5 tiles away.
Mortar shot150 damageevery 2 to 3 s
Mortar shot: up to 30 tiles away, 7 times per use.
It puts these on the ground:
Beam381 damage
Burst out of the ground88 damageevery 8 to 14 s
Shockwave615 damage
Stalactite mortar234 damage
Lava mortar410 damage
Nilipede mortar293 damage
Engage
Sleeps underground until the bait for its own biome is dropped within three hundred tiles, then races to it, swallows it and blows a three tile crater open to start the fight.
Buried combat
Dives underground once a player is within thirty tiles, tunnels to one of five fixed spots tearing a two tile wide trench through the ground, then bursts out and smashes everything within two tiles.
Buried roaming
Stays underground and cycles between fixed patrol points while nobody is fighting it, wearing a shield worth thirty percent of its health that fills itself back up.
Beam mortar
Winds up for three seconds then fires a beam that starts two tiles in front of its mouth and crawls toward you, laying a new burning segment every fifth of a second and speeding up ten percent with each one, thirty segments from a single head and five fewer for every extra head.
It puts these on the ground:
Melee attack
Bites at anything standing right in front of its head once the fight has started.
Ice shard mortar
Plants one ice shard near the middle of the arena, up to five tiles off centre, and will not plant another until that one is gone.
It puts these on the ground:
Protective armor
It carries a shield worth thirty percent of its health, and the soft spot in front of its mouth only opens once that shield is gone.
Reset
If every player gets a hundred tiles away it goes back to sleep and the fight resets.
Second head
Crydra grows one extra nature head a second into the fight, and it bursts out of its own three tile crater with a shield worth thirty percent of the main body's health.
A per extra player amount is added for each player past the first, then rounded.
The first roll always gives one of these. The percentage is its chance to be the one.
Columns: amount, chance per roll.
Its own page carries the same numbers next to every other creature in the cave.