Melee attack92 damageevery 2 s
Melee attack: up to 4 tiles away.
Ranged attack92 damageevery 2 to 3 s
Ranged attack: up to 15 tiles away.
It puts these on the ground:
Mortar shot60 damageevery 8 s
Mortar shot: up to 15 tiles away, 12 times per use.
It puts these on the ground:
Shoot mortar projectile
In his first phase he lobs mortar shots at the ground where you stand.
Range attack
In his first phase he also casts bolts at you from where he stands.
Chase
In his second phase he runs you down instead of holding his ground.
Melee attack
In his second phase he swings at you up close, and stops using both of his ranged attacks.
Second phaseat 50% health
Phase transition
At a share of his health set in the prefab data he becomes untouchable for a moment, and a hit big enough to carry him past that point is cut down so it leaves him one health above it.
The first roll always gives one of these. The percentage is its chance to be the one.
Columns: amount, chance per roll, chance to get it at least once in 5 rolls.
Rolls are for one player in a normal world. The game multiplies the 6 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.
Its own page carries the same numbers next to every other creature in the cave.