Ranged attack205 damageevery 3 s
It puts these on the ground:
Appear
Rises to the surface when somebody fishes at its spot with the right bait, and stays committed to the fight for at least ten seconds.
Lurking belowevery 10 s
Sinks below the water once it is out of combat and back at full health, and will not come back up for ten seconds.
Range attackevery 3 s
Fires a volley of projectiles from range every three seconds, with a quarter of a second between shots.
Spawn tentacles
Stops shooting and plants tentacles in the water two to seven tiles from each player within twenty tiles, three each when you fight it alone and fewer each in a bigger group, never more than eight at once and never more than fifteen on the field.
It puts these on the ground:
Enrageat 50% health
Enraged
When enraged it fires every second instead of every three, its shots fly twenty percent faster, and it plants one more tentacle for each player.
The first roll always gives one of these. The percentage is its chance to be the one.
Columns: amount, chance per roll, chance to get it at least once in 5 rolls.
Rolls are for one player in a normal world. The game multiplies the 6 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.
Its own page carries the same numbers next to every other creature in the cave.