Ranged attack248 damageevery 4 to 6 s
Ranged attack: hits for 248 damage, up to 30 tiles away, every 4 to 6 seconds.
It puts these on the ground:
Mortar shot195 damageevery 2 to 3 s
Mortar shot: hits for 195 damage, 15 times per use, up to 30 tiles away, every 2 to 3 seconds.
It puts these on the ground:
Charge174 damage
Dives under the sand when a player is within thirty tiles and charges across the arena three to five times at eight tiles a second, flattening water, pits and tilled soil back into sand in a four tile wide path and hitting anything within two tiles.
Appear
Is pulled up underneath a Thumper placed on the sand, destroying it, and bursts out of the ground three seconds later.
Buriedevery 10 s
Burrows out of sight once it is out of combat and back at full health, and will not resurface for ten seconds.
Shoot mortar projectile
Rains sand explosions on the arena in one of six patterns, rings that grow from five tiles out to fourteen or shrink back in, twin twelve armed spirals, a six shot volley aimed straight at you and a twenty shot scatter, and every fifth barrage the bursts spit out scarabs as well.
It puts these on the ground:
Enrageat 50% health
Enrage starts when its health falls to 50 percent.
Enraged
When enraged it charges at twelve tiles a second instead of eight and the scarab barrage comes every third volley instead of every fifth.
Every faction set to fight it back.