Ranged attack248 damageevery 4 to 6 s
Ranged attack: up to 30 tiles away.
It puts these on the ground:
Mortar shot195 damageevery 2 to 3 s
Mortar shot: up to 30 tiles away, 15 times per use.
It puts these on the ground:
Charge174 damage
Dives under the sand when a player is within thirty tiles and charges across the arena three to five times at eight tiles a second, flattening water, pits and tilled soil back into sand in a four tile wide path and hitting anything within two tiles.
Appear
Is pulled up underneath a Thumper placed on the sand, destroying it, and bursts out of the ground three seconds later.
Buriedevery 10 s
Burrows out of sight once it is out of combat and back at full health, and will not resurface for ten seconds.
Shoot mortar projectile
Rains sand explosions on the arena in one of six patterns, rings that grow from five tiles out to fourteen or shrink back in, twin twelve armed spirals, a six shot volley aimed straight at you and a twenty shot scatter, and every fifth barrage the bursts spit out scarabs as well.
It puts these on the ground:
The first roll always gives one of these. The percentage is its chance to be the one.
Columns: amount, chance per roll, chance to get it at least once in 5 rolls.
Rolls are for one player in a normal world. The game multiplies the 6 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.
+5% chance on melee or range hit to spawn an ancient projectile that follows the hit target and deals damage on impact
Its own page carries the same numbers next to every other creature in the cave.