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Ra-Akar the Sand Titan

Ra-Akar the Sand Titan: a titan of The Desert of Beginnings (600 tiles from the Core), summoned with the Thumper, 160799 health.

Trophy text: A miniature of Ra-Akar, the Sand Titan. Thankfully, those triangles won't be spawned by this one.

Where it is

Waits in Ra-Akar the Sand Titan arena. Once per world in The Desert of Beginnings. The generator aims for 600 tiles from the Core.

Stats

Health 160799Size 8 by 8 tilesKilling it raises Vitality

Attacks

Ranged attack248 damageevery 4 to 6 s

Ranged attack: up to 30 tiles away.

It puts these on the ground:

Mortar shot195 damageevery 2 to 3 s

Mortar shot: up to 30 tiles away, 15 times per use.

It puts these on the ground:

Charge174 damage

Dives under the sand when a player is within thirty tiles and charges across the arena three to five times at eight tiles a second, flattening water, pits and tilled soil back into sand in a four tile wide path and hitting anything within two tiles.

Appear

Is pulled up underneath a Thumper placed on the sand, destroying it, and bursts out of the ground three seconds later.

Buriedevery 10 s

Burrows out of sight once it is out of combat and back at full health, and will not resurface for ten seconds.

Shoot mortar projectile

Rains sand explosions on the arena in one of six patterns, rings that grow from five tiles out to fourteen or shrink back in, twin twelve armed spirals, a six shot volley aimed straight at you and a twenty shot scatter, and every fifth barrage the bursts spit out scarabs as well.

It puts these on the ground:

Phases

Enrageat 50% health
Enraged

When enraged it charges at twelve tiles a second instead of eight and the scarab barrage comes every third volley instead of every fifth.

Immune to

Summon

Drops

The loot goes into the Ra-Akar Chest left where it dies.

Always drops

Fateful Echo-Mapx1

Not dropped once this map has been scanned in the world.

Only in worlds that have the matching world content added.

1 roll: one of these (4)

The first roll always gives one of these. The percentage is its chance to be the one.

5 rolls from the whole table

Columns: amount, chance per roll, chance to get it at least once in 5 rolls.

Rolls are for one player in a normal world. The game multiplies the 6 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.

The same table on its own page

Soul of Ra-Akar

+5% chance on melee or range hit to spawn an ancient projectile that follows the hit target and deals damage on impact

All souls

The creature

Its own page carries the same numbers next to every other creature in the cave.