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Oblidra the Void Lord

Stats

Health 160092Damage 338Speed 5Size 5 by 5 tilesKnockback 2Killing it raises Vitality

Attacks

Melee attack338 damageevery 1 to 3 s

Melee attack: hits for 338 damage, up to 5 tiles away, every 1 to 3 seconds.

Mortar shot170 damageevery 2 to 3 s

Mortar shot: hits for 170 damage, 7 times per use, up to 30 tiles away, every 2 to 3 seconds.

It puts these on the ground:

Beam575 damage

Beam: hits for 575 damage.

Burst out of the ground101 damageevery 8 to 14 s

Burst out of the ground: hits for 101 damage, every 8 to 14 seconds.

Shockwave710 damage

Shockwave: hits for 710 damage.

Stalactite mortar270 damage

Stalactite mortar: hits for 270 damage.

Lava mortar473 damage

Lava mortar: hits for 473 damage.

Nilipede mortar338 damage

Nilipede mortar: hits for 338 damage.

Engage

Sleeps underground until the bait for its own biome is dropped within three hundred tiles, then races to it, swallows it and blows a three tile crater open to start the fight.

Buried combat

Dives underground once a player is within thirty tiles, tunnels to one of five fixed spots tearing a two tile wide trench through the ground, then bursts out and smashes everything within two tiles.

Buried roaming

Stays underground and cycles between fixed patrol points while nobody is fighting it, wearing a shield worth thirty percent of its health that fills itself back up.

Beam mortar

Winds up for three seconds then fires a beam that starts two tiles in front of its mouth and crawls toward you, laying a new burning segment every fifth of a second and speeding up ten percent with each one, thirty segments from a single head and five fewer for every extra head.

It puts these on the ground:

Melee attack

Bites at anything standing right in front of its head once the fight has started.

Moving void trap mortar

Every second volley it drops two or three roaming void traps, and they can land on water and pits.

It puts these on the ground:

Phases

Protective armor

It carries a shield worth thirty percent of its health, and the soft spot in front of its mouth only opens once that shield is gone.

Reset

If every player gets a hundred tiles away it goes back to sleep and the fight resets.

Four heads

Oblidra grows three extra heads, a nature head, a desert head and a sea head, one every second, and all of them die the moment the main body does.

Immune to

Drops

From the Oblidra the Void Lord table.

It attacks

Every faction the Unfriendly Against All faction is set to fight.

Attacked by

Every faction set to fight it back.