Melee attack338 damageevery 1 to 3 s
Melee attack: up to 5 tiles away.
Mortar shot170 damageevery 2 to 3 s
Mortar shot: up to 30 tiles away, 7 times per use.
It puts these on the ground:
Beam575 damage
Burst out of the ground101 damageevery 8 to 14 s
Shockwave710 damage
Stalactite mortar270 damage
Lava mortar473 damage
Nilipede mortar338 damage
Engage
Sleeps underground until the bait for its own biome is dropped within three hundred tiles, then races to it, swallows it and blows a three tile crater open to start the fight.
Buried combat
Dives underground once a player is within thirty tiles, tunnels to one of five fixed spots tearing a two tile wide trench through the ground, then bursts out and smashes everything within two tiles.
Buried roaming
Stays underground and cycles between fixed patrol points while nobody is fighting it, wearing a shield worth thirty percent of its health that fills itself back up.
Beam mortar
Winds up for three seconds then fires a beam that starts two tiles in front of its mouth and crawls toward you, laying a new burning segment every fifth of a second and speeding up ten percent with each one, thirty segments from a single head and five fewer for every extra head.
It puts these on the ground:
Melee attack
Bites at anything standing right in front of its head once the fight has started.
Moving void trap mortar
Every second volley it drops two or three roaming void traps, and they can land on water and pits.
It puts these on the ground:
Protective armor
It carries a shield worth thirty percent of its health, and the soft spot in front of its mouth only opens once that shield is gone.
Reset
If every player gets a hundred tiles away it goes back to sleep and the fight resets.
Four heads
Oblidra grows three extra heads, a nature head, a desert head and a sea head, one every second, and all of them die the moment the main body does.
A per extra player amount is added for each player past the first, then rounded.
The first roll always gives one of these. The percentage is its chance to be the one.
Columns: amount, chance per roll, chance to get it at least once in 3 rolls.
Rolls are for one player in a normal world. The game multiplies the 4 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.
Its own page carries the same numbers next to every other creature in the cave.