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Pyrdra the Fire Titan

Pyrdra the Fire Titan: a titan of The Desert of Beginnings (708 tiles from the Core), summoned with the Wind Organ of Fire, 136992 health.

Trophy text: A tiny likeness of Pyrdra the Fire Titan. It's now just a reminder of the flying lava that once pursued you.

Where it is

The game puts it at a random spot of The Desert of Beginnings, 708 tiles from the Core, when the world has none.

Stats

Health 136992Damage 293Speed 5Size 5 by 5 tilesKnockback 2Killing it raises Vitality

Attacks

Melee attack293 damageevery 1 to 3 s

Melee attack: up to 5 tiles away.

Mortar shot150 damageevery 2 to 3 s

Mortar shot: up to 30 tiles away, 7 times per use.

It puts these on the ground:

Beam381 damage
Burst out of the ground88 damageevery 8 to 14 s
Shockwave615 damage
Stalactite mortar234 damage
Lava mortar410 damage

Throws nine blobs of lava one a second in a line running from itself past you, scattered sideways, and they will not land on water or pits.

It puts these on the ground:

Nilipede mortar293 damage
Engage

Sleeps underground until the bait for its own biome is dropped within three hundred tiles, then races to it, swallows it and blows a three tile crater open to start the fight.

Buried combat

Dives underground once a player is within thirty tiles, tunnels to one of five fixed spots tearing a two tile wide trench through the ground, then bursts out and smashes everything within two tiles.

Buried roaming

Stays underground and cycles between fixed patrol points while nobody is fighting it, wearing a shield worth thirty percent of its health that fills itself back up.

Beam mortar

Winds up for three seconds then fires a beam that starts two tiles in front of its mouth and crawls toward you, laying a new burning segment every fifth of a second and speeding up ten percent with each one, thirty segments from a single head and five fewer for every extra head.

It puts these on the ground:

Melee attack

Bites at anything standing right in front of its head once the fight has started.

Phases

Protective armor

It carries a shield worth thirty percent of its health, and the soft spot in front of its mouth only opens once that shield is gone.

Reset

If every player gets a hundred tiles away it goes back to sleep and the fight resets.

Three heads

Pyrdra grows two extra heads, a nature head and a sea head, one every second, each with its own shield and its own crater.

Immune to

Summon

Drops

The loot goes into the Pyrdra Chest left where it dies.

Always drops

Desert Rubyx2+70% per extra playerPyric Echo-Mapx1

Not dropped once this map has been scanned in the world.

Only in worlds that have the matching world content added.

A per extra player amount is added for each player past the first, then rounded.

1 roll: one of these (3)

The first roll always gives one of these. The percentage is its chance to be the one.

5 to 6 rolls from the whole table

Columns: amount, chance per roll.

The same table on its own page

Soul of Pyrdra

+10.0% damage

All souls

The creature

Its own page carries the same numbers next to every other creature in the cave.