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Core Commander

Core Commander: a titan of The Desert of Beginnings (700 tiles from the Core), summoned with the Core Commander Summoning Idol, 465385 health.

Trophy text: A lifelike representation of the Core Commander. This is proof you have defeated the greatest foe and biggest threat you could imagine. Or is it?

Where it is

Summoned in Core Commander arena. Once per world in The Desert of Beginnings. The generator aims for 700 tiles from the Core.

Stats

Health 465385Speed 40Size 1 by 1 tilesKilling it raises Vitality

Attacks

Ranged attack338 damageevery 1 s

Ranged attack: up to 30 tiles away.

It puts these on the ground:

Whirlwind projectile270 damage
Homing triangle projectile676 damage
Orbs

Orbs circle him and act as a shield worth thirty percent of his health, and if you break them all they come back half a second later unless he is stunned.

It puts these on the ground:

Spawn beamsevery 3 s

Three attacks out of every four he calls up beams in one of four shapes, a spinning ring that closes in with one gap, two walls that sweep in with a two tile gap, three groups of three lances a second apart that pull back then lunge, or one very fast lance for each player.

It puts these on the ground:

Spawn voidevery 30 s

From half health onward, once every thirty seconds he floods the arena with void that drains health, leaving three safe circles eight to twelve tiles out that shrink from ten tiles across down to two.

It puts these on the ground:

Whirlwind projectileevery 20 s

From three quarters health onward, every twenty seconds he winds up for just over a second and then sprays fifteen shots outward in a slow turning spiral over three seconds.

It puts these on the ground:

Homing projectile

Every fourth attack he fires one tracking shot a second for three seconds, each one picking a fresh target up to thirty tiles away and following it through walls.

It puts these on the ground:

Phases

Second phaseat 50% health
First

Above three quarters of his health he only uses beams and tracking shots, and his orbs turn at their slowest.

Secondat 75% health

At three quarters health his spiral volley unlocks, his beams travel half again as fast and his orbs spin faster.

Thirdat 50% health

At half health he starts flooding the arena with void, and his orbs spin faster again.

Fourthat 25% health

Below a quarter of his health his orbs spin at their fastest.

Unleashed Core Commander

At a share of his health set in the prefab data he changes form, clearing everything near him while the change plays out and switching the music.

Immune to

Summon

Drops

The loot goes into the Core Tech Chest left where it dies.

1 roll: one of these (5)

The first roll always gives one of these. The percentage is its chance to be the one.

6 rolls from the whole table

Columns: amount, chance per roll, chance to get it at least once in 6 rolls.

Rolls are for one player in a normal world. The game multiplies the 7 drops by 1 plus 50% for each extra player, and by 1.5 in Hard mode, then rounds.

The same table on its own page

The creature

Its own page carries the same numbers next to every other creature in the cave.